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United States Patent |
6,079,140
|
Brock, IV
|
June 27, 2000
|
Motion system for decoys
Abstract
The motion system includes a frame to which a decoy or decoys are secured.
The frame is then deployed beneath the surface of the water in the target
area. The frame is thus suspended by the floating decoy or decoys beneath
the surface. In one exemplary embodiment, the frame forms a parallelepiped
structure. The parallelepiped structure may have a square or rectangular
or other type of parallagram cross-sectional outline. In another exemplary
embodiment, the frame may form a collar with pivoting legs. The frame also
includes a mounting system for a motor. In one embodiment, the mounting
system comprises an internal brace extending between opposite sidewalls.
The brace may alternatively extend diagonally between opposing corners
from a single sidewall. In another embodiment, the brace is formed by the
frame itself. The brace secures the motor to the frame. The motor may be
fixed or mounted in a pivotal configuration. When fixed, the longitudinal
axis of the motor is transverse to the horizontal plane established by the
frame. When pivotal, the motor pivots between a position in alignment with
the horizontal plane and transverse thereto. In another exemplary
embodiment, the mounting system may include an integral collar that
encircles the motor to affix it to the frame. The motor includes a
propeller and a controller. The controller may be either remote or
hardwired to the motor. The controller enables the user to manipulate
propeller activation. When deployed, the frame resides beneath the surface
of the water where it is suspended by the floating decoys. The user may
selectively activate the motor using the controller. When the motor is
activated, the propeller forces the frame downwardly to drag at least a
portion of each supporting decoy beneath the surface of the water. This
movement gives the appearance of feeding game. The movement also creates
ripples that move adjacent decoys to simulate swimming movement. The
device may be actuated periodically to operate as an icing preventative
for the target area.
Inventors:
|
Brock, IV; Robert C. (108 Crossover Ave., Suite G, Lowell, AR 72745)
|
Appl. No.:
|
417961 |
Filed:
|
October 13, 1999 |
Current U.S. Class: |
43/3 |
Intern'l Class: |
A01M 031/06 |
Field of Search: |
43/2,3,26.1
|
References Cited
U.S. Patent Documents
2457295 | Dec., 1948 | Woodhead | 43/2.
|
2547286 | Apr., 1951 | Sabin | 43/2.
|
2624144 | Jan., 1953 | Beverman | 43/2.
|
2793456 | May., 1957 | Argo | 43/2.
|
4375337 | Mar., 1983 | Yerger | 366/343.
|
4422257 | Dec., 1983 | McCrory | 43/3.
|
4535560 | Aug., 1985 | O'Neil | 43/3.
|
4612722 | Sep., 1986 | Ferrell | 43/3.
|
5036614 | Aug., 1991 | Jackson | 43/3.
|
5074071 | Dec., 1991 | Dunne | 43/3.
|
5168650 | Dec., 1992 | Martin | 43/3.
|
5377439 | Jan., 1995 | Roos et al. | 43/3.
|
5515637 | May., 1996 | Johnson | 43/2.
|
5566491 | Oct., 1996 | Phillips | 43/3.
|
5862619 | Jan., 1999 | Stancil | 43/3.
|
Primary Examiner: Price; Thomas
Attorney, Agent or Firm: Head, Johnson & Kachigian
Claims
What is claimed is:
1. A system for animating decoys to attract a desirable quarry, said system
comprising:
at least one floating decoy adapted to be placed upon a body of water in a
target area;
a frame adapted to be disposed beneath said decoy in said target area, said
frame adapted to selectively animate said decoy in response to control
signals from a user; and,
a motor coupled to said frame and adapted to move said frame in response to
said signals, said frame movement causing said decoy to become animated to
attract said quarry.
2. The system as recited in claim 1 wherein said animated movement
simulates the feeding activity of a duck or goose or other waterfowl.
3. The system as recited in claim 1 wherein said decoy further comprises a
guideline adapted to be secured to said frame adjacent said corners to
secure said decoy to said frame.
4. The system as recited in claim 1 wherein said at least one decoy
comprises a plurality of decoys.
5. The system as recited in claim 1 wherein said frame comprises an
elongated parallelepiped rigid structure.
6. The system as recited in claim 5 wherein said structure further
comprises an attachment means in each corner of said structure to secure
one of said decoys thereto.
7. The system as recited in claim 1 wherein said frame comprises a collar
encircling said motor.
8. The system as recited in claim 7 wherein said collar further comprises
legs pivotally coupled to said collar and wherein said legs comprise an
attachment means to secure one of said decoys thereto.
9. A system for animating decoys to attract a desirable quarry, said system
comprising:
at least one floating decoy adapted to be placed upon a body of water in a
target area;
a frame adapted to be disposed beneath and coupled to said decoy in said
target area, said frame adapted to selectively animate said decoy in
response to control signals from a user; and
a motor coupled to said frame and adapted to move said frame in response to
said signals, said frame movement causing said decoy to become animated to
attract said quarry, said animated movement simulating the feeding
activity of a duck or goose or other waterfowl.
10. The system as recited in claim 9 further including a guideline adapted
to be secured to said frame adjacent said corners to couple said decoy to
said frame.
11. The system as recited in claim 10 wherein said at least one decoy
comprises a plurality of decoys.
12. The system as recited in claim 11 wherein said frame comprises an
elongated parallelepiped rigid structure.
13. The system as recited in claim 12 wherein said structure further
comprises an attachment bracket in each corner of said structure to secure
one of said decoys thereto.
14. The system as recited in claim 10 wherein said frame comprises a collar
encircling said motor and wherein said collar further comprises legs
pivotally coupled to said collar and wherein said legs comprise an
attachment bracket to secure one of said decoys thereto.
15. A method of attracting waterfowl to a target area comprising the steps
of:
deploying a plurality of decoys about said target area; and,
selectively animating said decoys to attract said waterfowl, said animating
simulating the feeding activity of a duck or goose or other waterfowl by
at least partially submerging said decoys.
16. The method as recited in claim 15 wherein said animating step is
performed by:
a system for animating decoys to attract a desirable quarry, said system
comprising:
at least one floating decoy adapted to be placed upon a body of water in a
target area;
a frame adapted to be disposed beneath said decoy in said target area, said
frame adapted to selectively animate said decoy in response to control
signals from a user; and,
a motor coupled to said frame and adapted to move said frame in response to
said signals, said frame movement causing said decoy to become animated to
attract said quarry.
17. The method as recited in claim 16 wherein said frame comprises an
elongated parallelepiped rigid structure and wherein said structure
further comprises an attachment means in each corner of said structure to
secure one of said decoys thereto.
18. The method as recited in claim 16 wherein said frame comprises a collar
wherein said collar further comprises legs pivotally coupled to said
collar and wherein said legs comprise an attachment means to secure one of
said decoys thereto.
Description
BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention relates to a system for moving decoys. More
particularly, the invention relates to a system for animating floating
decoys of the type used to attract waterfowl and the like. The invention
especially relates to a system for simultaneously animating several decoys
to create a natural environment to attract game.
2. Known Art
One of the principle difficulties for duck hunters when attracting game is
to create and/or maintain a site that appears natural and thus inviting to
the potential game. For this reason, blinds and/or other concealment
devices are carefully constructed to blend into the landscape to hide the
hunter. A common practice of many hunters is to place floating decoys in
the vicinity of the blind to enhance the natural appearance of the area.
It is also not uncommon for a plurality of decoys (i.e. a decoy spread to
be deployed immediately adjacent the hunter's blind. Typically, duck
hunters may employ as many as 10 to 20 decoys while geese hunters employ
especially large numbers of decoys (i.e. sometimes hundreds).
Conventional decoys typically include a unitary buoyant body. One such
conventional duck decoy is shown in U.S. Pat. No. 5,168,650. The device
includes a floating decoy with a buoyant body and an anchor connected to
the body by a cord. The anchor holds the decoy in place on the body of
water while the still and lifeless decoy floats thereupon to attract game.
While great strides have been made in the physical appearance of decoys, a
significant problem of animating the decoys so that they more accurately
simulate living ducks remains.
Various attempts at animating individual decoys have been proposed with
little practical success. For example, U.S. Pat. No. 4,612,722 shows a
waterfowl decoy that is motorized to randomly move in response to
propeller activation. This decoy has significant additional structures,
including a keel and rudder, that are not typically present upon
conventional decoys.
U.S. Pat. No. 5,377,439 shows a remote controlled floating decoy that is
both self-propelled and that has moving body parts. This decoy has a
buoyant body resembling a game bird with an internal receiver, propulsion
system and rudder. The receiver is responsive to commands from a
transmitter and provides electrical control signals to a plurality of
servomechanisms and associated linkages in response to the commands. The
propulsion system and rudder are also responsive to the commands to enable
a user to control the decoy to provide directed locomotion. This decoy is
also not a conventional decoy in that it is substantially more complex and
structurally different than a conventional decoy.
U.S. Pat. No. 5,515,637 shows a decoy that is animated by the wind. The
decoy is mounted upon a rod. The decoy swings about the rod like a weather
vane to simulate natural body and head lateral and frontal movements and
to tilt when a mild breeze impinges on the body of the decoy. These types
of decoys are also not structurally similar to conventional decoys.
U.S. Pat. No. 5,862,619 shows an animated waterfowl decoy with structures
that imitate the appearance of moving wings. The decoy has a rotating vane
with a light and dark side. The rotation of the vane produces the
appearance of symmetrical lateral movement to simulate the flapping of a
bird's wings. Again, this device is not structurally similar to
conventional decoys.
U.S. Pat. No. 5,036,614 shows an animated bird decoy including a body with
a pivoting mechanism mounted therein. The pivoting mechanism pivots the
body relative to a support assembly inserted into the earth. The device
requires modification of the decoy body to insert the pivoting mechanism
therein and is more complex than a conventional decoy.
Instead of animating a single decoy, some devices have been proposed that
animate several decoys simultaneously by water movement or the like. For
example, U.S. Pat. Nos. 4,375,337 and 5,566,491 are adapted to disturb
water to create ripples that in turn cause decoy motion. The decoy motion
is intended to attract game.
Still other attempts have been made to animate multiple decoys by providing
motor devices connected to several decoys to move the connected decoys
simultaneously. For example, U.S. Pat. Nos. 4,422,257 and 4,535,560 both
show devices for simultaneously moving multiple decoys. Both of these
devices are adapted to move the decoys on top of the water and require
elaborate structures. In particular, U.S. Pat. No. 4,422,257 uses a
carousel structure mounted above the water that can be seen by approaching
game. U.S. Pat. No. 4,535,560 uses a complex underwater structure
requiring multiple anchors and a remote power source. Thus, significant
portions of the invention must be installed underwater.
The known art thus teaches decoy movement on the water surface. Such
movement is desirable in that it further convinces approaching game
animals of the safety of the hunting area while permitting the hunters to
remain undetected. However, the known art fails to provide an effective
and easily deployable method for attracting game to a hunting area that
adequately animates multiple decoys to enhance the desirability of the
area.
SUMMARY OF THE INVENTION
The present invention effectively and efficiently simulates natural
activities of game, particularly waterfowl, including movement and
feeding. The present invention animates decoys to simulate feeding and it
can also be used to create ripples on the surface of the water, which in
turn cause nearby decoys in a decoy spread to also move in response
thereto. This activity creates an effect (i.e. movement of the decoys)
similar to that created by the known art with respect to water movement
while adding the simulation of feeding as well.
The present invention provides a system for simultaneously animating
several decoys or a decoy spread to attract game, such as waterfowl and
the like, to a hunting area. The system further increases the likelihood
that the desired game or victims will be drawn into the hunting or target
area by actively promoting the desirability of the area. In particular,
the motion system of the present invention enables the hunter to
simultaneously animate several decoys to simulate the natural feeding
activities of waterfowl, particularly ducks and geese.
Conventional duck decoys and decoy spreads often attract suitable numbers
of game to the target area. The conventional decoys accomplish this by
promoting the potential desirability of the area by depicting a serene
(and therefore "safe") environment for the victim. The present invention
also attracts game by promoting the desirability of the area through the
instinctive need to feed.
This aspect of the present invention addresses an area largely ignored by
the known art. That is, while the known art generally attempts to lure
game into the target area by promoting the safety and serenity of the
target area, the present invention actively attracts game by also
promoting he desirability of the target area for other primal purposes,
namely feeding.
The invention further improves upon the prior art by providing a method for
easily placing the device in the target area without the need for
permanent or otherwise complex structures to anchor it thereto. Thus,
another advantage of the present invention is that it may be quickly
deployed by the hunter without requiring the hunter to enter or submerge
various body portions in the water, which is often quite frigid, when
deploying the device. Since the device depends from floating decoys that
are placed upon the upper surface of the water, the device may be deployed
by simply coupling the selected decoys to the device and then lowering the
device into the water.
The motion system includes a frame to which at least one decoy is secured.
Preferably, multiple decoys are secured to the frame. The frame is then
deployed beneath the surface of the water in the target area. The frame is
thus suspended by the floating decoy or decoys beneath the surface.
In one exemplary embodiment, the frame forms a parallelepiped structure.
The parallelepiped structure may have a square or rectangular or other
type of parallagram cross-sectional outline. In another exemplary
embodiment, the frame may form a collar with pivoting legs.
The frame also includes a mounting system for a motor. In one embodiment,
the mounting system comprises an internal brace extending between opposite
sidewalls. The brace may alternatively extend diagonally between opposing
corners, or the brace may extend from a single sidewall. In another
embodiment, the brace is formed by the frame itself. The brace may also be
mounted externally to the frame.
The brace secures the motor to the frame. The motor may be fixed or mounted
in a pivotal configuration. When fixed, the longitudinal axis of the motor
is transverse to the horizontal plane established by the frame. When
pivotable, the motor pivots between a position in alignment with the
horizontal plane and transverse thereto. In another exemplary embodiment,
the mounting system may include an integral collar that encircles the
motor to affix it to the frame.
The motor includes a propeller and a controller. The controller may be
either remote or hardwired to the motor. The controller enables the user
to manipulate propeller activation. When deployed, the frame resides
beneath the surface of the water where it is suspended by the floating
decoys. The user may selectively activate the motor using the controller.
When the motor is activated, the propeller forces the frame downwardly to
drag at least a portion of each supporting decoy beneath the surface of
the water. This movement gives the appearance of feeding game. The
movement also creates ripples that move adjacent decoys to simulate
swimming movement.
In one embodiment, the device may be remotely actuated. In yet another
embodiment, the device may be remotely actuated automatically for extended
periods of time. In such a manner, the device may operate as an icing
preventative for the area surrounding the target area.
A principle object of the present invention is to provide a system for
animating decoys.
A related object of the present invention is to provide a system for
animating a plurality of decoys simultaneously.
Another object of the present invention is to provide a system for
attracting waterfowl and the like that simulates a primordial activity.
A related object of the present invention is to provide a decoy system that
aggressively promotes the desirability of a target area.
Yet another object of the present invention is to provide a device that
enables hunters to more effectively and efficiently hunt.
Another object of the present invention is to provide a method of
attracting waterfowl to target areas.
A basic object of the present invention is to provide a system for
animating decoys.
Another object of the present invention is to provide a suitable apparatus
for remotely activating moving decoys.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1 is an environmental view of an exemplary embodiment of the motion
system for decoys according to the invention;
FIG. 2 is an environmental view showing the invention in use with multiple
decoys with the dashed lines indicating a moved position thereof;
FIG. 3 is an overhead environmental view showing the invention and
resulting water movement;
FIG. 4 is a perspective view thereof, taken from generally above the
invention;
FIG. 5 is a perspective view thereof, taken from generally below the
invention;
FIG. 6 is a top plan view thereof;
FIG. 7 is a bottom plan view thereof;
FIG. 8 is a side elevational view thereof;
FIG. 9 is a front elevational view thereof; and
FIG. 10 is a perspective view of another exemplary embodiment.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
The motion system for decoys is generally designated by reference numeral
20 in FIGS. 1-10. The motion system is adapted to animate several decoys
simultaneously to attract waterfowl and the like.
The motion system 20 is deployed in a body of water 22 or the like.
Ideally, at least a portion of the system 20 is suspended beneath the
surface 24 of the body of water 22. The system 20 is deployed in a decoy
spread 26. The decoy spread 26 is deployed in the vicinity of a
conventional hunting blind.
The system 20 uses buoyant decoys 30 to suspend a frame 40 beneath the
water surface 24. Each decoy 32 has a guide wire or string or rope 38 that
extends from the decoy front 35 to support the frame 40 in a manner that
will be described hereinafter. Each decoy 32 of the suspending decoys 30
comprises a conventional floating decoy of the type commercially
available. Typically, other conventional decoys 34 are also scattered
about the hunting area or target vicinity 25 to complete the spread 26.
The frame 40 is ideally suspended beneath the water surface 24 by the
decoys 30. The frame 40 spaces each decoy 32 from the other decoys
respectively. The frame 40 also mounts a movement system 60.
In one exemplary embodiment, the frame 40 may have a rectangular, square or
parallelogram cross-sectional outline, or other type of parallelepiped
structure. The frame 40 includes side walls 42, 44, 46, and 48 that abut
one another. Thus, side wall 42 abuts side walls 44 and 48 and side wall
46 also abuts side walls 44 and 48 to form the aforementioned structure.
(FIGS. 1-9)
In another exemplary embodiment, the frame forms a collar 41 that encircles
the motor 60 (FIG. 10).
A decoy 32 is coupled at each corner 43, 45, 47 and 49, respectively. In
one embodiment, a protruding ring at each corner 43, 45, 47 and 49 permits
the attachment of guidelines 35. In another exemplary embodiment, a pair
of spaced-apart holes in each corner 43,45, 47 and 49 piece permit tile
guideline to be inserted therethrough and coupled thereto. In another
exemplary embodiment, the collar 41 has pivoting legs 51, 53, 55 and 57 to
which each decoy 32 is attached.
In one exemplary embodiment, the side walls 42, 44, 46, and 48 are
individual pieces of metal that are welded at the corners 43, 45, 47, and
49, respectively. In another contemplated embodiment, the side walls are
formed from a unitary piece that is bent at three corners 43, 45, and 47
and then welded at corner 49. The holes through which guideline 38 passes
may be punched in plates at the corners 43, 45, 47, and 49 or actually
drilled into the respective side walls adjacent each comet.
When the suspending decoys 30 are secured to the frame 40, the frame 40 can
float beneath the water surface 24. The frame 40 supports the motive
system 60 via bracket 50.
Support bracket 50 comprises an elongated spar 52 spanning respective side
walls 42 and 46. A trunnion 54 upon side wall 48 and a trunnion 56 upon
spar 52 permit pivotal movement of the motive system 60. Respective set
screws 55 and 57 secure the motive system 60 in the desired orientation.
The set screws 55 and 57 permit the user to pivot the motor 60 between a
storage or transport position and a deployed position.
Motor 60 provides the motion to animate the suspending decoys 30 as well as
adjacent decoys 34, as will be more thoroughly discussed hereinafter. The
motor 60 includes an engine 62 with an attached propeller 64. The engine
62 may be controlled by a remote control 66 attached via control line 68.
The control line may also lead to a remote power source such as a battery
70. In the exemplary embodiment, motor 62 is a conventional trolling
motor.
Ideally the motor 62 operates off of a 12-volt power source. In an
exemplary embodiment, the motor may be set to run automatically at
predetermined intervals (i.e. every two minutes or the like). In this
manner, the system 20 may be used to prevent freezing of surface 24
adjacent decoys 30.
OPERATION
The motion system 20 enables a hunter to accurately simulate a primordial
instinct to aggressively attract potential game or victims to a hunting
site or target area 25. The system 20 simulates the feeding activity of
several animals or ducks 30. The system successfully imitates this
activity by dragging decoys 30 beneath the water surface 24. The system 20
drags the front section of each decoy 32 beneath the surface of the water
24 when the motor 62 is activated via remote control 66.
The activation of motor 60 forcefully rotates propeller 64 to provide
thrust in the direction indicated by the arrows identified by reference
numeral 70. The thrust of motor 62 and direction 70 forces frame 40 in the
direction indicated by arrow 75. With collar 41, propeller activation also
forces legs 51, 553, 55 and 57 in the direction of arrow 85. The movement
of frame 40 in the direction 75 concurrently moves a decoy in a similar
direction as indicated by arrow 80. If the decoys are coupled to the frame
40 by the guideline 38 adjacent the front end 33 of the decoy, the decoys
pivot about the front end 33 to raise the rear portion 36 of each decoy
out of the water while front end 33 plunges beneath the surface 24. The
movement of the decoy 32 is indicated by arrow 80. This movement creates a
substantial amount of splashed water while also moving the decoy to
emulate a natural feeding position of ducks and other waterfowl.
The splashed water causes ripples 90 upon surface 24 which travel to
surrounding decoys 34 to animate them as well. The ripples also prevent
the formation of ice upon surface 24. Thus, the movement of system 20 also
prevents icing of the hunting area.
In another exemplary embodiment, the invention includes a timer (not shown)
that enables the hunter to leave the system 20 unattended while it
continues periodically moving the plurality of decoys 30. For example, a
hunter could leave the system activated at night to prevent the formation
of ice about the hunting area or the like.
The invention further simulates the activity or the appearance of a
significant amount of movement upon the surface of the water 24. The
movement attracts game by simulating several fish splashing about or
"boiling" the water and/or aggressive hunting and/or feeding behavior of
waterfowl to further aid in attracting the game or victims.
The simulation of potential feed further heightens the desirability of the
target area and provides added incentive for the victims to approach. The
employment of the system 20 further increases the ability of the hunter to
allay any suspicions of potential victims by relying upon two primordial
instincts to attract the victims to the area. The first is the basic
instinct of feeding and the second is the basic instinct of safety, which
both work to the hunter's advantage with system 20.
Whereas, the present invention has been described in relation to the
drawings attached hereto, it should be understood that other and further
modifications, apart from those shown or suggested herein, may be made
within the spirit and scope of this invention.
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