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United States Patent |
5,718,631
|
Invencion
|
February 17, 1998
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Electronic video game device
Abstract
A portable electronic device for playing a bingo game for use with a
television set. The device includes a conventional computer system having
graphics and sound capabilities. The computer system includes a dedicated
game software stored in ROM which generate pseudo-random numbers at a
predetermined interval and generate sound signals to vocalize the
announcement of bingo numbers. The numbers are automatically displayed on
the television screen using the graphics generating function of the
computer. At the same time, the generated sound signals are reproduced
through the television's audio channel and speakers. The device can be
linked to the television in one of three ways: a coaxial cable connected
to the antenna terminals, a set of audio and video cables, or through a
small television transmitter. The system is expandable by utilizing
additional television sets, loud speakers and a personal computer printer.
The device includes an enclosure in which a dedicated control keypad is
located on the top panel and input-output terminals on the rear panel.
Players may use standard bingo cards or personal electronic handsets. The
device makes the playing of bingo game more entertaining, facilitates
operation and greatly reduces manual operator functions. The device also
defines an educational game for children.
Inventors:
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Invencion; Wilson Q. (951 Versailles Dr., Hollister, CA 95023)
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Appl. No.:
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559139 |
Filed:
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November 17, 1995 |
Current U.S. Class: |
463/19 |
Intern'l Class: |
A63F 003/00 |
Field of Search: |
463/18,19
273/269,270,237,238
|
References Cited
U.S. Patent Documents
4121830 | Oct., 1978 | Buckley | 273/138.
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4218063 | Aug., 1980 | Cooper | 273/237.
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4312511 | Jan., 1982 | Jullien | 273/269.
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4332389 | Jun., 1982 | Loyd et al. | 273/237.
|
4378940 | Apr., 1983 | Gluz et al. | 273/237.
|
4475157 | Oct., 1984 | Bolan | 364/410.
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4624462 | Nov., 1986 | Itkis | 273/237.
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4661906 | Apr., 1987 | Di Francesco et al. | 364/410.
|
4747600 | May., 1988 | Richardson | 273/237.
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4798387 | Jan., 1989 | Richardson | 273/237.
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4848771 | Jul., 1989 | Richardson | 273/269.
|
4856787 | Aug., 1989 | Itkis | 273/237.
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5054787 | Oct., 1991 | Richardson | 273/138.
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5072381 | Dec., 1991 | Richardson | 273/237.
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5088928 | Feb., 1992 | Chan | 434/339.
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5160146 | Nov., 1992 | Greer | 273/269.
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5178395 | Jan., 1993 | Lovell | 273/238.
|
5242163 | Sep., 1993 | Fulton | 273/85.
|
5297802 | Mar., 1994 | Pocock et al. | 273/269.
|
5432526 | Jul., 1995 | Hyatt | 345/87.
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Other References
"The Official Turbo Grafx-16, Game Encyclopedia": King of Casino by Sandler
et al. pp. 222-229, Nov. 1990.
|
Primary Examiner: Manuel; George
Parent Case Text
CLAIM OF PRIORITY
This application claims priority from and is a continuation-in-part of
formerly co-pending U.S. patent application, Ser. No. 08/333,607, filed
Nov. 2, 1994, now abandoned the disclosure of which is hereby incorporated
by reference.
Claims
What is claimed is:
1. An interactive display system, comprising:
a programmable central processing unit including input/output ports and
memory for storage of programs and data;
a game program stored in the memory and executable by the central
processing unit, the game program including a pseudo-random number
generator providing a non-repeating sequence of integers from the range 1
to 75, inclusive, the sequence defining the called numbers of a bingo game
an input device defining a sequence of game play and connected to an input
port of the central processing unit for altering the sequence by
permitting an operator input;
a color display monitor connected to an output port of the central
processing unit for displaying the called bingo game; and
the game program and the central processing unit employing computer
graphics processing to provide bingo game information to the color display
monitor, as well as graphic images and animation.
2. The interactive display system as set forth in claim 1, wherein the
color display monitor also displays a number list showing the numbers
which have been called, the number list being updated each time a number
is called.
3. The interactive display system as set forth in claim 1, further
including a printer connected to an output port of the central processing
unit and controlled by a printer driver program stored in the memory, and
the game program including routines selectable for printing bingo cards.
4. The interactive display system as set forth in claim 3, wherein the game
program further includes routines for converting the called numbers to
graphical images and symbols for display, the graphical images and symbols
forming a defined set, each image and symbol corresponding to a different
integer in the range 1 to 75, inclusive, and the bingo game program
displaying the graphical images and symbols converted from the called
numbers.
5. The interactive display system as set forth in claim 1, further
including a video card connected to an output port of the central
processing unit and providing a video output signal, and an audio card
connected to an output port of the central processing unit and providing
an audio output signal.
6. The interactive display system as set forth in claim 5, further
including a VHF transmitter connected to receive the video output signal
and the audio output signal for radio transmission of these signals.
7. The interactive display system as set forth in claim 4, further
including a video display monitor, the video display monitor having a
radio receiver tuned to receive transmissions of the VHF transmitter.
8. The interactive display system as set forth in claim 6, further
including a television receiver tuned to receive transmissions of the VHF
transmitter for display of the bingo game.
9. The interactive display system as set forth in claim 1, wherein the game
program and the central processing unit provide sound effects and
synthesized human speech to speakers, and further wherein the sound
effects and the synthesized human speech are stored and retrieved from
memory.
10. The interactive display system as set forth in claim 9, wherein the
synthesized human speech simulates the announcement of bingo numbers,
letters and words in a bingo game.
11. The interactive display system as set forth in claim 1, wherein the
bingo game information and the graphic images includes words, letters,
numbers, figures and pictures.
12. The interactive display system as set forth in claim 1, wherein the
input device includes a cursor pointing device controlled by a driver
program stored in memory.
Description
BACKGROUND
1. Field of the Invention
The present invention relates to an electronic video game device,
specifically to an interactive display and audio system implemented using
a programmed digital computer for playing bingo.
2. Description of the Prior Art
Bingo is a popular game enjoyed by people of all ages throughout the World.
It is a favorite pastime and one of the most commonly used games for
raising funds by various organized groups such as schools, churches and
other non-profit organizations. Bingo provides excitement and
entertainment to players and enthusiasts, which makes the game interesting
and attractive to many people. For the purpose of explanation, the phrases
"bingo numbers" and "bingo balls" are used interchangeably to mean the
same thing, i.e., a bingo number. Furthermore, the phrases "generating a
random number" and "drawing a ball" have the same meaning.
In the current version of playing bingo, one or more persons is required to
provide the following functions: operate a ball drawing device, select a
ball, read and announce the ball's number, show the ball or operate a
display apparatus which displays the ball's number, record the selected
number, validate a winning card, verify and check the numbers, and finally
award a winner. These operator functions are discussed in greater detail
below.
The basic elements of a modernized bingo game are the following:
(a) pseudo-random number generator or drawing device;
(b) bingo cards;
(c) display apparatus;
(d) audio system;
(e) card validation and verification device; and
(f) operator and caller.
The equipment still being used today by large bingo operators to draw
numbers is a lot machine or blower unit. This blower unit is a large
plastic or glass container with Ping-Pong balls or light plastic balls
placed inside the container. Each ball is marked with a number from 1 to
75 (or 90) and the corresponding bingo letter (e.g. I-17). Forced air
produced by an electric fan blows the balls to mix them and an operator
draws a ball at random through an opening. The operator will then read the
number on the ball and announce the number. The operator or caller has to
shout out loudly and clearly so that the players can understand each call.
In large bingo halls, an audio amplifier and loud speaker system are used
to make this possible.
In most homes the drawing device used is a small plastic container with an
opening, similar to the one mentioned above. Small balls or chips, each
marked with a number and the corresponding bingo letter, are put inside
the container. The balls are mixed together manually by shaking or
rotating the container. An operator gets a number by drawing out a ball
through the opening, one at a time, using his hands. Similarly, the
operator will read the number and announce the number to the players.
The use of such mechanical devices is awkward, inconvenient and cumbersome.
Several patented devices, such as U.S. Pat. No. 4,218,063 (1978) issued to
Cooper, et. al., and U.S. Pat. No. 5,178,395 (1993) issued to Lovell,
still largely depend upon the conventional system of drawing numbers.
Another serious disadvantage with these mechanical devices is that an
operator can defeat the devices by easily manipulating or tampering with,
to some player's advantage, thus making the game unfair to other players.
Since these mechanical devices depend largely on an individual to operate
them, these are not reliable.
The standard bingo cards are made of sheets of paper or cardboard on which
the numbers are pre-printed. Players use daubers, ink markers, chips or
other things to mark or cover the numbers that are called. An example of
this is presented in U.S. Pat. No. 5,160,146 (1992) by Greer; which is an
improved multiple bingo game sheet. Most standard bingo cards are reusable
while others are disposable. Several electronic bingo cards or handheld
bingo calculators have been made, such as those disclosed in U.S. Pat. No.
4,378,940 (1983) by Gluz; U.S. Pat. No. 4,475,157 (1984) by Bolan; U.S.
Pat. No. 4,661,906 (1987) by Di Francesco et. al. and those patent issued
to John Richardson: U.S. Pat. Nos. 4,747,600 (1988); 4,798,387 (1989); and
5,072,381 (1992). These electronic aids allow a single player to manage
and play more cards better than using the conventional bingo cards.
However, these devices relate only to bingo cards and have no provision
for pseudo-random selection of numbers for the game.
The purpose of a display apparatus is to display several numerical
information to the players such as the game number, the last number
called, a record of numbers drawn, and the count of numbers called. Other
display apparatus also shows the winning game pattern to be formed for a
particular game. The apparatus still commonly used today consists of a
plurality of display boards all connected to a master controller board. A
separate display board is used for each numerical information. One of this
type of display apparatus is disclosed in U. S. Pat. No. 4,218,063 (1980)
issued to Cooper et. al. The masterboard is a console which includes
numbered apertures at the top where Ping-Pong balls are placed. Beneath
each aperture is a ball-actuated electrical switch which is turned on
whenever a ball is present. The switches operate a display board or
flashboard consisting of a plurality of lights with each light
illuminating a number. Lovell, U.S. Pat. No. 5,178,395 (1993), made an
improvement to the masterboard using light beams with electronic encoding
and an LED display board. Both of these references relate only to display
apparatus and display only the numbers that are called. Moreover, these
apparatus rely on a ball drawing device and depend on an operator to
operate both. Such apparatus will be separate, thus, it requires
additional equipment.
Other display apparatus employs a combination of a video camera and a video
monitor. The camera is focused on the last ball drawn and the image is
displayed on the video monitor. This arrangement is expensive, and
displays the last number drawn only.
The use of display apparatus in homes is not practical. To keep a record of
the numbers drawn, some small groups of players use a marking pen and a
sheet of paper. In some small bingo sets available to consumers, a small
board is included where the numbered balls are placed in consecutive
order. While others just depend on the balls or chips that were taken out
from the ball drawing container. This is burdensome manual task and
inconvenient to the operator. Therefore, there is a need for an electronic
or automatic device that serves as a display board and which is practical
to use by small group of players.
Another device that is necessary in a large bingo hall is reliable audio
equipment. The voice of an operator or caller over a loud speaker system
is still commonly used today. The announcement by the operator is
sometimes not clear enough to be understood by all the players. It should
be noted here that the use of an audio synthesizer or electronic sound
generator for this purpose is still not popular today.
When the word "bingo" is called by a player to declare a win, there is a
need to validate the winning card and verify the numbers in the card in
accordance with a predetermined winning pattern. This validation process
checks a card if it is entered in a game or not. The most common procedure
is to do the validation and checking manually by the operator or a third
person. However, some electronic devices have been made to do the
validation automatically. One such device is disclosed in U. S. Pat. No.
5,054,787 (1991) issued to Richardson. This validation system requires a
plurality of electronic bingo cards, all tied up to a base station or
master control board, to be entered manually by the operator before the
game starts. Since homes are not so equipped, the practical use of this
validation device is limited. This device is used only by large operators
and casinos. It is not applicable for home or private use and most
household consumers cannot afford it.
Several other electronic devices have been made to automate the playing of
bingo games but each has one or more disadvantages; or its application is
limited. One of these is U.S. Pat. No. 4,121,830 (1978) issued to Buckley
describing a computerized bingo apparatus. This includes an old design to
generate pseudo-random numbers and two separate display boards. These
display boards show only two items of numerical information; that is, the
last number generated and the list of numbers called. The U.S. Pat. No.
4,856,787 (1989) to Itkis, describes an electronic game playing system
capable of simultaneously playing poker, keno and bingo. U.S. Pat. No.
4,312,511 (1982) issued to Jullien of Canada describes an electronic bingo
system. This is basically a masterboard which still uses Ping-Pong balls
to turn on switches. The display board, located at a remote location, is
connected to the masterboard by several long cables. This display board
contains a plurality of lamps with each lamp illuminating a number. A
second LED display shows only the last number drawn. This system is
intended for use in large bingo halls. In a similar vein is the U.S. Pat.
No. 5,178,395 (1993) to Lovell, which requires an operator to randomly
draw balls and place these into a nest which senses the presence of a ball
and causes the display of the ball's number. Another electronic bingo game
is disclosed in U.S. Pat. No. 4,332,389 (1982) issued to Loyd, et. al. in
which a claim to a late bingo can be recalled and verified. It employs
five separate display units to show all the numerical information and game
pattern required.
A U.S. Pat. No. 5,242,163 (1993) issued to Fulton describes a casino game
system for playing bingo and other games within the casino. This system
uses electronic cards which are tied up to the casino gaming devices and
in turn are electrically connected to a master control station. It is a
system that allows a casino player to play at a remote location in the
casino. Since most places are not so equipped other than the casino, this
system is to be used exclusively in casinos.
Another automated bingo System is U.S. Pat. No. 5,297,802 (1993) issued to
Pocock et. al. of Canada. This system is a television show which allows a
television viewer to play bingo with other viewers. The viewers join the
game and place bets by using a touch-tone phone for entering data. One
disadvantage of this system is that the viewer is not actually playing a
game of bingo, but merely watching and waiting until the game ends.
Winners are informed of their winnings through an automatic telephone
dialing system. It is a system of mass audience participation and its
application is limited to television game show.
In general, each of the references described herein has one or more of the
following disadvantages:
(a) they require use of a mechanical apparatus or a manually operated
device for drawing numbers at random;
(b) they depend largely on an individual to operate the device and announce
the number;
(c) they require use of a loud speaker system;
(d) they use of one or more display units connected to a master board by
means of long cables;
(e) the system or device is often not practical for home use or by small
groups of players; and
(f) they represent a considerable expense and are largely unaffordable to a
household consumer.
SUMMARY OF THE INVENTION
The general idea of the present invention is to provide a bingo device that
is applicable mainly for home use, but not limited to, which could
facilitate the playing of bingo and eliminate most of the manual operating
functions. This is accomplished by employing a conventional computer and a
standard home television set. The choice of a television set is very
advantageous because it is readily available in almost every home, as well
as in most schools, offices, workplaces, restaurants and other places. The
television set is used to provide several Bingo game functions, as a
single multi-display apparatus and to announce the numbers.
Accordingly, the principal object of the present invention is to provide an
electronic bingo game device that can be adapted to a standard home
television set, and eliminate the need for a dedicated separate display
apparatus, the human caller, and additional audio equipment.
Several other objects and advantages of the present invention are:
(1) to provide an electronic bingo game device which is portable and
suitable for use in homes and other places where a television set is
available;
(2) to provide an electronic bingo game device which provides a reliable,
fair and accurate pseudo-random number generator, and is difficult to
tamper with;
(3) to provide an electronic bingo game device which is simple to operate,
convenient, and requires very little or no maintenance;
(4) to provide an electronic bingo game device which is inexpensive,
attractive and affordable to many household consumers;
(5) to provide an electronic bingo game device which can be expandable, as
an option, by connecting a small television transmitter and simply adding
more television sets and loud speakers;
(6) to provide an electronic bingo game device which provides a brighter
and clearer numerical display with a variety of colors, and gives a choice
of a larger display by using larger television screen;
(7) to provide an electronic bingo game device which makes the announcement
of numbers clearer and louder, without human voice;
(8) to provide an electronic bingo game device which adds excitement and
enjoyment to players by generating sound effects and graphical animation;
(9) to provide an electronic bingo game device which can be used with a
personal computer printer for printing and producing bingo cards; and
(10) to provide an electronic bingo game device which can be played by kids
by displaying graphical images, symbols, figures and various pictures
instead of numbers.
Another significant advantage and prominent characteristic of the present
invention is to provide an automated bingo device that reduces most of the
operator functions, yet it enables the players to use standard bingo cards
and continue to experience as much excitement and pleasure as is customary
in the manual playing of the game.
Still further objects and advantages will become apparent from a
consideration of the ensuing detailed description and accompanying
drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1A is a pictorial view of an electronic video game system according to
one aspect of the present invention.
FIG. 1B is a block diagram illustrating the major components of the
electronic video game system of FIG. 1A.
FIG. 2 is a pictorial diagram illustrating a sample television screen
display of a video bingo game in progress in the system according to FIG.
1A.
FIG. 3 is a pictorial diagram showing a computer printer output of four
bingo cards printed on a standard sheet of paper.
FIG. 4 is a flowchart of a bingo game Main Program for use with the system
of FIG. 1A.
FIG. 5 is a flowchart of a bingo Game Routine and a synthesized bingo
announcement procedure as depicted in FIG. 4, element 200.
FIG. 6 shows the details of a control keypad and operating keys for a
computer component of a preferred embodiment of the system of FIG. 1A.
FIG. 7 is an illustration of a rear panel showing an arrangement of
input-output terminals and switches for the computer component of a
preferred embodiment of the system of FIG. 1A.
FIG. 8 is a pictorial diagram showing a video display in which graphical
symbols are used to replace the bingo numbers.
DETAILED DESCRIPTION OF THE INVENTION
FIG. 1A is a perspective view illustrating a preferred embodiment of an
electronic video game system according to one aspect of the present
invention, and depicted generally by the numeral 10. The video game system
10 includes a computer 30, a standard television set 40, speakers 44, an
RF video transmitter 46, and a printer 48. The major elements listed here
are shown being interconnected by cables.
In the preferred embodiment illustrated in FIG. 1A, the computer 30
includes a display 33 and a control keypad 35 which have been specialized
for the limited purpose of the electronic video game system 10. It will be
understood by those skilled in the art that the computer 30 can also be a
standard desktop PC type computer or laptop with screen display. The
computer 30 includes a memory having an operating system and game programs
for causing the system 10 to operate as an electronic video game system.
The computer 30 interprets the game programs and communicates with
components of the system 10 via the interconnecting cables illustrated in
FIG. 1A to provide and define an electronic video game system. The
preferred video game is bingo, and the remainder of this disclosure will
assume that the system 10 implements an electronic bingo game playing
system.
The manner in which the conventional parts of the system 10 cooperate to
provide and define a bingo game playing system can be understood by a
consideration of FIG. 1B which is a block diagram illustrating a
relationship between major components of another preferred embodiment of
the electronic video game system 10, and depicted generally by the numeral
12. The electronic video game system 12 includes a CPU 13, read-only
memory 14 (ROM), random-access memory 15 (RAM), a clock 16, an
input-output controller 17, a screen display 33,a printer 18, a control
keypad 19, a sound board 20, a video board 21, a VHF modulator 22, and a
television display 23.
The video game playing system 12 is made up of conventional parts which are
interconnected to form the system. The read-only memory 14 includes the
boot program, basic input-output, programming language, game program,
printer drivers and operating systems which control the system 12 through
their interpretation by the CPU 13 and define the video game playing
system 12. In a preferred embodiment, the system 12 defines a bingo game
playing system, as will be further developed below.
The CPU 13 is responsive to an operating system and game defining programs
stored in the read-only memory 14. The CPU 13 also stores temporary
results in the random-access memory 15 during the normal operation of the
system 12. The CPU 13 receives time-of-day and day-of-year information
from the clock 16. The system clock 16 also provide the necessary timing
to the system for proper operation and synchronization.
The CPU 13 uses the controller 17 to print information on the printer 18
and receives input from the control keypad 19, which is used by an
operator to control the operation of the game playing system 12. In one
embodiment, the printer 18 is used by the system 12 to print bingo cards
for use during play.
The game defining programs stored in the read-only memory 14 include
routines for displaying game progress and results on a standard television
set 23, and for producing audio output on the television set 23. For
example, a synthesized voice is used in one embodiment to announce bingo
numbers. The CPU 13 uses a video board 21 and a sound board 20, operating
through a VHF modulator 22 to control the video and sound portions of the
television set 23.
It will be appreciated by those skilled in the an that the electronic video
game system 10, illustrated in FIG. 1A, is a variation of the game playing
system defined by the block diagram of FIG. 1B. The system illustrated in
FIG. 1A is a preferred embodiment of the more general system 12, shown in
FIG. 1B. The system 10 (FIG. 1A) includes within its computer 30 the
equivalents of the CPU 13, the read-only memory 14, the random-access
memory 15, the clock 16, the controller 17, the sound board 20, and the
video board 21. These are standard parts of many computer implemented
systems and the person skilled in the art will understand how these parts
cooperate to interpret stored programs to define a system. The novelty of
the systems 10 and 12 resides in the combination of these standard parts
with each other, the stored game defining programs and the dedicated
control keys.
Before describing those game defining programs and their novel features,
some of the details of the preferred embodiment of a bingo system as
illustrated in FIG. 1A will be discussed.
FIG. 1A is a pictorial representation of the main unit 30 showing a game
system to which the new device is applicable. The enclosure, which serves
as casing and housing for the device, is a console type which is portable
and suitable for video game entertainment. The ornamental appearance may
be modified slightly to suit ease of operation and to make it more
attractive. The enclosure comprises a lower case 32 and an upper case 34,
and includes a top panel 36 and a rear panel 90. A control keypad 35, with
a plurality of operating keys, is provided on the top panel 36. The rear
panel 90 is attached to the lower case 32 and holds the input-output
terminals and switches. The new device works in conjunction with a
standard television set 40 for proper operation and an option of several
other conventional devices. The game system includes a RF television
transmitter 46, a personal computer printer 48, a set of loud speakers 44,
and additional television sets 40. An AC/DC commercial adapter (not
shown), which is supplied separately, is used to provide the necessary
power for the new device.
FIG. 2 shows a sample television screen display 50 during a game. These are
the graphical images shown on the screen most of the time while a typical
game is in progress using the system of FIG. 1A. Shown on the right of the
screen are the Bingo column guide 52 and Bingo number list 51 which is
cleared at the start of every game. Each time a number is generated and
announced, that number is displayed and listed on the number list 51 at
the designated position. The list will serve in verifying the numbers of a
winning card. The letter section 53 and the number section 54 are areas
where graphic images of bright colors are displayed. Numbers and letters
are graphically formed in these sections to show to the players the last
number generated and its corresponding `B`,`I`,`N`,`G`,`O` letter. The
combined height of the number and letter is about the size of the screen;
which is large enough to be seen and read at a considerable distance. The
sections 53 and 54 are also used to display graphical animation, as well
as text and messages for the operator. Also shown on the screen below the
number list are two elements of game information: the game number 55 being
played and the number of calls 56. Title 57 is an optional section on the
screen for game information. Moreover, the whole television screen is used
to display images at designated periods in the program.
FIG. 3 shows a sample Bingo sheet printout 60. The device can be connected
to a computer printer for producing and printing Bingo cards 61 on a
standard 8 1/2.times.11 sheet. Four Bingo cards may be printed on one
sheet, as shown in the preferred arrangement. Card number 62 may be
written on the sheet for proper identification. The Bingo numbers are not
shown on FIG. 3. In a preferred embodiment of the system 12 shown in FIG.
1B, the read-only memory 14 includes a printer driver and the game program
includes selectable routines for causing the printer 18 to print these
playing cards.
FIG. 4 is a flowchart of the main program 100 to play a game. Step by step
instructions and operations of this program are better explained at the
ensuing Operational Description. In a preferred embodiment of the system
12 shown in FIG. 1B, this main program 100 is stored in the read-only
memory 14 and is executed by the CPU 13 which uses the system 12
components to define a game environment which is characterized by a
plurality of playing cards, each card having numbers printed on it. The
printed numbers are arranged in rows and columns. The main program 100
also pseudo-randomly selects numbers which correspond to the printed
numbers during play. The interaction of the main program 100 and the CPU
13, using the control keypad 19 and the television display 23, defines a
bingo game.
FIG. 5 is a flowchart of the game routine 200 showing the steps in
generating a pseudo-random number and sound for vocalizing the
announcement of letters and numbers. This is a part of the main program.
Reference should be made to the Operational Description below for a
detailed explanation of this program routine.
FIG. 6 shows the details of the control keypad (element 35 of FIG. 1A and
element 19 of FIG. 1B) and an arrangement of the control and menu keys.
The menu keys are: INSTR key 71, PRINT key 72, TIMER key 73, RECALL key
75, COLOR key 76, NUMBER key 77, and START key 79. These keys are used by
the operator to make a selection of the available game options. The
control keys are: BINGO key 80, PAUSE key 81, YES key 74 and NO key 78.
The YES and NO keys also serve as plus (+) and minus keys(-),
respectively. Function of these keys are discussed in the following
Operational Description.
FIG. 7 shows the details of the rear panel 90 and the preferred arrangement
of the input-output terminals and switches. A commercial AC adapter is
applied to the DC input jack 93 to provide the necessary voltage to the
device. Power switch 94, which is a slide switch, is provided to turn the
power on and off. A printer parallel port 95 is also provided to connect a
personal computer printer; such as dot-matrix, ink jet and laser printers.
The output signal from the device may be obtained from the audio output
jack 97 and video output jack 98. The audio output jack 97 is suitable for
both stereo or monaural system. If a VHF signal is required, a coaxial
cable is connected at the antenna terminal 99. In case of signal
interference, a VHF two-channel selector switch 96 is provided to get a
better reception. Television, video monitors, and a small RF transmitter
can be connected at these output terminals.
Finally, FIG. 8 is a pictorial diagram illustrating the use of graphical
images, symbols and figures instead of numbers to enable kids and persons
who cannot read numbers to play the electronic game. These colored images
are geometric figures, cartoon characters, fruits, animals and other
things. FIG. 8 shows a display screen similar to the screen illustrated in
FIG. 2. The display is indicated generally by the numeral 300 and includes
graphical images tally 302, the image classification and description 304
and the graphic image area 306. Each time a random number is generated,
its corresponding graphical image is displayed on 302 and area 306,
together with a worded description 304.
Operational Description
A person having an ordinary level of skill in the art will understand that
the following description defines a relationship between the computer (13
of FIG. 1B) execution of the steps of the main program 100, including the
steps of the game program 200, a system operator's use of the control
buttons which are illustrated in FIG. 6 and are identified as the control
keypad 35 in FIG. 1A and as the control keypad 19 in FIG. 1B, and the
system operator's and the game players' response to the displayed
information on the television set 40 of FIG. 1A and the television display
23 of FIG. 1B. In this context, the following description defines an
electronic video bingo game.
When the power switch 94 is turned on, the computer system 10 is booted.
The system 10 runs a power-on self diagnostic check for faults and informs
an operator of its state. If the system 10 is functioning properly, an
operating system and the main program 100 are loaded and initialization
begins.
Before the start of a game, the players choose their cards and specify
which cards to enter play. In larger operations, the cards provided to
players can be validated and entered in advance. The operator will
announce to all players which type of winning game pattern is to be
played; such as straight, blackout, square or any other pattern. Then the
operator may announce the start of the game.
Referring to FIG. 4, the game starts at 100. Then the program defines and
initialize the variables and counters at 105. In the system 12 of FIG. 1B,
these are stored in CPU registers (not shown) and in the random-access
memory 15. Here, an introduction screen (not shown) showing some details
about the game is displayed on the screen 40. This is accompanied with
amusing graphics animation and pleasing sound effects to entice the
players. Then the menu selection 107 is shown on the screen. The menu
screen prompts the operator to press a menu key (see the discussion above
relating to FIG. 6), and loops back until a menu key is pressed. The menu
keys are operative only when the menu screen is displayed. If one of the
menu keys is pressed, the operator may do certain game tasks, as discussed
below. To end the menu session, the same menu key is pressed a second time
and the menu screen is displayed again for other options.
When the NUMBER key 77 is pressed at 110, the operator can select the type
of game or numbers to be pseudo-randomly generated at 115. These options
which are shown on the screen are: the set of odd numbers only, the set of
even numbers only, the set of all odd and even numbers and the graphics
game. The default option that is highlighted is the odd and even numbers,
which is the regular set of numbers from 1 to 75. In the graphics game,
graphical images, graphical symbols and figures are displayed on the
screen instead of numbers. These colored images which are stored in the
program are represented by the numbers 1 to 75. The other game options are
applicable to speed up a game of blackout. The plus (+) and minus (-) keys
are pressed to get the desired option and selection is made by pressing
the NUMBER key 77 a second time.
When the INSTR key 71 is pressed at 120, game instructions from a text file
are shown on the screen, at subroutine 125. The text file is included in
the program. To access the previous and next pages of the text file, the
plus (+) and minus (-) keys are used, respectively.
The TIMER key 73, if pressed at 130, is used to adjust the time delay or
interval, at 135. This is the interval from the moment the announcement of
the number is made to the moment before the next number is generated. It
is adjusted from any value of one to sixty seconds, and the default time
delay is about seven seconds. The plus and minus keys are used to get the
desired number of seconds, and a selection is made by pressing TIMER key
73 again.
When the PRINT key 72 is pressed at 140, the system checks if a printer is
properly connected and matches the corresponding printer driver. If
something is wrong, an error message is displayed and the menu screen
appears. Otherwise, the computer printer is initialized and starts the
Bingo card printing process at 145. The numbers printed on the sheet are
randomly generated by the program. The program makes sure that a number is
not duplicated on one card. The plus and minus keys are used to select the
number of sheets to be printed. To stop printing and exit menu, the PRINT
key 72 is pressed a second time.
If the COLOR key 76 is pressed at 150, the operator may choose different
color combinations for the background, text and graphic images on the
screen. At 155, the different color combinations are shown on the screen
while the default combination is highlighted. The plus and minus keys are
used to highlight the desired color combination, and a selection is made
by pressing the COLOR key 76 a second time.
Still referring to FIG. 4; if the RECALL key 75 is pressed at 160, the last
or previous game is recalled and shown on the screen. At 165, all the
numerical information and the display screen at the time the previous game
was stopped, are displayed. This feature is necessary to check another
winning card, that is, a late Bingo call; or an error was made during the
validation and verification procedure. Then the operator is prompted at
185 whether that game has to be resumed or not. Here, the YES key 74 or NO
key 78 is used. If the YES key is pressed, the variables and counters are
reset to their previous values and the game resumes. A sound effect is
also produced and heard from the speakers to inform the players. If the NO
key is pressed, program will return to the menu screen.
When the START key 79 is pressed at 170, the program starts a new game. At
190, the whole screen is cleared and a new starting screen is displayed,
similar to FIG. 2. In here; the number list 51, BINGO column guide 52,
letter section 53, number section 54, game number 55, number of calls 56,
and title 57 are all outlined. Also sound effects and animation are
performed to indicate the start of a new game. Next, the game number 55 is
incremented and displayed on the screen; while other variables and
counters are given the required starting values.
Then the program proceeds to the game routine at 200. Referring to FIG. 5,
a pseudo-random number is generated by the program at 201. The range of
numbers in standard Bingo game is from 1 to 75, but it is not limited to
this range. The game routine is programmed to generate each number with
equal probability and to make sure that a number is not generated more
than once in a single game. The generated number is then passed on to 202
where three additional data are determined. The data required are: the
second significant digit, the first significant digit, and the
corresponding Bingo letter. If the number generated is less than ten, the
second significant digit is zero and discarded. These data are provided to
the audio signal generator and graphics generator. At 203; the letter,
second digit and first digit are displayed graphically on the screen. The
figures are displayed one at a time in this order, with a few seconds
interval. This is accompanied by a sound effect as the figures come out on
the screen. At the first announcement 204, audio signals are generated to
produce sound for the letter and the whole number. Then the letter and
whole number are announced on the speakers in two steps: the letter and
then the whole number. An example of the first announcement is: `I`-
`Seventeen`. At the second announcement 205, audio signals are generated
to produce sound for the letter, the second digit and the first digit. The
letter and digits are announced in three steps: the letter, the second
digit, and the first digit. An example of the second announcement is: `I`-
`One`- `Seven`. These announcement are synthesized human speech provided
by the sound synthesizing capability of the system 12. After the
announcement is made, the program control leads to 206. Each time a number
is generated and announced, the number is recorded and displayed on the
screen in a designated column and row on the number list 51. Then at 207
the number of calls 56 is incremented and displayed on the screen. At 209,
a time delay is executed here in response to the number of seconds
predetermined at 135. Other than this delay which is adjustable by the
operator, a delay is included that is automatically increasing as each
game progresses. The game routine is then completed and program control is
returned to 210.
Referring again to FIG. 4, the program checks at 210 if the BINGO key 80 is
pressed. The BINGO key 80 is pressed by the operator when a `Bingo` is
called by a player. If not pressed, the program loops back to the game
routine 200 to generate the next number and the game continues. If it is
pressed, a sound is generated and an announcement is heard to indicate a
Bingo call. Then card validation and verification procedure is done by the
operator or a third person at 215. This is a manual function to check if a
winning card is entered in that game or not. The numbers on the card are
also checked against the number list 51 and to match the winning game
pattern. After this procedure, the operator is prompted at 225 if the card
is a good Bingo or not. If NO key 78 is pressed, a crashing sound is
produced to indicate a bad call and the game resumes at 220, and back to
game routine 200. If YES key 74 is pressed, a word of "CONGRATULATIONS" is
displayed on the screen together with pleasing sound effects and
animation. Then the program loops back to 107 and the menu screen is
displayed to be ready for the next game and other options.
Thus the reader will notice that the present invention provides a highly
reliable, accurate, lightweight, expandable, yet inexpensive electronic
Bingo game device that can be used at homes, by small group or larger
operations.
Although the description above contains many details and specifics, these
should not be construed as limiting the scope of the invention but as
merely providing illustrations of some of the presently preferred
embodiments of this invention. Various other embodiments and ramifications
are possible within it's scope. For example, the START key 79 and the
PAUSE key 81 may be combined as a single key to serve both functions; or
all of the menu keys may be replaced by four cursor keys with the menu
selection displayed on the screen.
Accordingly, the scope of the invention should be determined not only by
the examples given, but by the appended claims and their legal
equivalents.
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